This is my first dive into learning 3D by using blender 3.0 and following Grant Abbitt's Low Poly Landscape course on Udemy. Still much to learn, but this was a good way for me to become much more familiar and comfortable with the interface and basics from an extremely inexperienced level. I'd avoided 3D for many years, and any attempt I gave it left me feeling anxious and defeated, so even though this is fairly basic and was educational, I'm still proud of and happy with the outcome!
I think starting with low poly was also a good way to get used to starting with fewer polys on any model, rather than start conditioned using higher counts. One of my goals going forward is to maintain as light a file as I can, as well as cleanliness of the model and outliner collections.
NOTE: The environment design itself was not done by me, but was done by following a reference image provided in Grant's course. I added my own minor embellishments beyond the reference, but for the most part this stayed fairly close to the original.
I used Cycles within Blender for the final render.